In the early battles of the first few levels, the players have fully understood the charm of the game operation, and the questions about the plot have always been lingering. First of all, who am I? Why do every level have a countdown? Who is the enemy I am fighting against? These problem producers give the player their own space to explore, we can choose to answer, or hang up the phone, although the consequences of the choice you need to bear.
After uncovering some of the answers to the questions, there are more questions. Who is the employer? What is the path of the psychiatrist who injected medicine for me? Why do tasks always appear as videotapes? And asked me to finish in a limited time? I don't know "I", just being manipulated. After the game of customs clearance, although my doubts were solved a part, but the heart was filled with deeper sorrow, not only being fiddled, but also being played again and again. The game shows ingeniously that it is not a full story, but also makes the game have a deeper meaning.
However, for the players of the week, it is not necessary to delve into the plot. The intense battle and the original music that matches the overall game's blog style have already returned to the fare. (At the beginning of each level, the protagonist will come up with a Walkman. Stuffed into different tapes). It is also worth mentioning that the direction of the story can be controlled, although the end is an ending. This is one of the alternative branches of the plot, about the little girl next door. The sincere feelings between the protagonist and the little girl, the story of the killer and the little girl seems to bring a little temperature to the indifferent cyberpunk city.After reading the introduction of Xiaobian, do you have an impulse to play?
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